I'll posy my tips, tricks, viewpoints and evaluations here.
Now first and foremost I am Meta. I'll hopefully some of my information will enlighten you and help you improve or atleast maintain your current level of skill.
Now, I will confine my tips unto one topic in hopes of making it easier to find and read all the information in a clear and user friendly format. I welcome feedback and criticism and I will try to meet you demands and address the issues you deem worthy. Now, without further ado. My very first tip.!
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The number game.
When we hear numbers we think of Utopia and it's many forms and Number 11: Big Eye. Maybe even Number 83: Galaxy Queen. But Numbers literally make up the game. They determine you Life and whether you are strong enough to break through a formidable defense. Alas these are all great and very crucial point of the game but I would like to focus on one number in particular. Your deck.
Yes, your deck size is very important as the number of cards literally predicts your chances of drawing what you need and what you have absolutely no use for at that moment. {Often Referred as a dead draw.} Standard Deck size is 40 cards.
The MATH~
Since you open with 6 cards, starting with a 40 [Example Wise| card deck means your single draws later on are *1/34* at worst for a card you only have 1 of.
*1/54* for a 60 card deck.
In a 40-card deck, you have 15.88% chance of opening with a card you run 1 of. 28.99% chance of opening with at least 1 card you run 2 copies of. 39.99% chance of opening with at least 1 card you run 3 copies of.
In a 45-card deck, these odds fall to 13%, 25%, and 35.6% respectively.
In a 60-card deck, these odds fall to 10%, 19%, and 27.5% respectively.
To understand this more,
If you plan on running a card that can only be run in singles like Heavy Storm, don’t count on drawing it.
If you base your deck around drawing 1 card, like Dark Armed Dragon or Black Luster Soilder: Envoy of the Beginning which are both limited to one, your deck will be inconsistent. {Never base your whole deck around one card or make it as it cannot stand upon it's own without said card present} Even when running cards in triples, you only have about a 39.99% chance of grabbing 1.
Deck thinning however, allows you to run a lower deck limit than the legal 40. {We'll cover this later in Part Two} This makes it more likely that you will draw what you actually need. Let’s say you add 3 Upstart Goblin, and Reckless Greed ( The Latter not an optimal thinning card, but a deck thinner in the end). It would be similar to running a 31 card deck instead of 40. {Assuming those cards don't get negated somehow.} Now, since you open with 6 cards, starting with 34 card deck means your single draws later on are 1/28 at worst for a limited card. In a 34 Card deck, you have a 21% chance of opening with a card you run 1 of, 35% of opening with a card you run 2 {Semi-limited}of, and 42% with a card run in triples. See the increase in the chance? It's meager but, I'll take it and so should you.
That concludes Part I. Next we'll discuss the properties that make a deck more fluid and consistent.
Feel Free to comment.