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 Elemental Atum Dragunities - Deck Profile

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Skiadrum
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PostSubject: Elemental Atum Dragunities - Deck Profile   Elemental Atum Dragunities - Deck Profile EmptyTue Apr 02, 2013 6:47 am



Quote :
Table of Contents:
I. "Dragunity"
II. Elemental Dragon"
III. "The Deck"
IIII. "Tech Card Choices"

Quote :
I."Dragunity"

"Dragunity" (ドラグニティ- Doragunitï) is an archetype released in the Duel Terminal. The term "Dragunity" is a portmanteau of the words Dragon and Unity. Their effects mainly revolve around equipping any Level 3 or lower Dragon-Type monsters in your Graveyard to your Winged Beast-Type monsters in play (in the sense of the Dragon-Types transforming into weapons, or the Winged-Beast "Dragunity" monsters "uniting" with their Dragon "steeds" as "Dragunity Knights"). Because of their heavy focus on sending monsters to the Spell & Trap Card Zones, the "Dragunity" archetype is often compared to the "Crystal Beast" and "Cyberdark" archetypes. They also utilize powerful Dragon-Type Synchro Monsters, although they require Dragon-Type Tuner monsters as well as Winged Beast-Type non-Tuners.

Dragunities are WIND Attribute monsters with a rather unique play style. Instead of constantly swarming like most of the top decks in today's meta, the Dragunity cards rely on a mechanic as old as the game itself, equipping. However, there is a slight twist: the equip spells are the Dragon-Type Dragunity monsters.


Quote :
II. "Elemental Dragons"

"Elemental Dragon" (征せい竜りゅう Seiryū), also known as "Incarnate Dragon", is a series of Dragon-Type Effect Monsters comprised of two smaller groups: Level 7 monsters whose ATK and DEF always have a sum of 4600, and lower-Level monsters that act as miniatures of the Level 7 monsters.

The "Elemental Dragons" all share three effects: "You can banish 2 Dragon-Type or [corresponding Attribute] monsters from your hand or Graveyard, except this card; Special Summon this card from your hand or Graveyard. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand.", the effect: "When this card is banished: Add 1 [corresponding Attribute] Dragon-Type monster from your Deck to your hand. You can only use the effect of "[corresponding Elemental Dragon]" once per turn, and only once that turn.", and a variable effect that triggers upon sending it and 1 other corresponding Attribute monster from your hand to the Graveyard

Monsters (20):

3x Dragunity Dux
3x Dragunity Mystletainn
3x Dragunity Phalanx
2x Blackwing - Zephyros The Elite
2x Maxx "C"
3x Effect Veiler
1x Garuda the Wind Spirit
2x Tempest, Elemental Dragon of Cyclones
1x Red-Eyes Darkness Metal Dragon


Spells (13):

3x Terraforming
3x Dragons Ravine
3x Gold Sarcophagus
1x Book of Moon
1x Monster Reborn
1x Foolish Burial
1x Heavy Storm

Traps (7):

2x Compulsory Evacuation Device
3x Fiendish Chain
1x Solemn Judgment
1x Solemn Warning


Side Deck (15):


2x Chaos Hunter
2x D.D. Crow
2x Forbidden Lance
2x Mirror Force
2x Overworked
2x Debunk
3x Mystical Space Typhoon


Extra Deck (15):

1x Red Dragon's Archfiend
1x Crimson Blader
1x Scrap Dragon
1x Stardust Dragon
1x Flashing Carat Dragon - Stardust
1x Dragunity Knight - Gae Dearg
1x Beast God Vulcan
3x Dragunity Knight - Vajrayana

1x Gaia Dragon, the Thunder Charger
1x Photon Strike Bounzer
1x Constellar Ptolemys Messier 7
1x Hieratic Dragon King of Atum
1x Maestroke the Symphony Djinn


Quote :
IIII. "Tech Card Choices"

Hieratic Dragon King of Atum
I’ll get right to the point: Atum is the ace card, and namesake, of two new Dragunity variants. Atum Dragunity and the Dragunity OTK both rely on this guy to create sweeping plays that apply a huge amount of pressure to the opponent. Like Hieratics, Dragunity not only benefits from summoning Atum, but can also do so very easily. As a rank six that requires two Dragons, most of the Dragunity Knights fit the description for materials. Dragunity Knight - Vajrayana and Dragunity Knight - Gae Dearg are the most common materials. Hieratic Dragon of Tefnuit is a splashable option, but Dragunity Arma - Mystletainn is generally preferred.

So what exactly does one do with Atum? In a pure Dragunity build, there's honestly not much to summon with Atum's effect. Dragunity Phalanx and Dragunity Aklys are generally your only targets, and consolidating two level six monsters just to bring either of them to the field generally isn't worthwhile. Instead we’ll have to run Atum’s best partner: Red-Eyes Darkness Metal Dragon. Red-Eyes is a card that works ‘decently’ with a standard Dragunity build, but it can create more inconsistencies than it’s worth. You rarely want to banish a Dragon tuner even if doing so lets you summon a Stardust Dragon from your graveyard with REDMD's ability. The new Fast Effect ruleset doesn't help Red-Eyes, and running it here takes a little getting used to. Still, the combos with Atum are just too good to pass up. Let’s look at an example:

1. Player 1 activates Dragon Ravine, discarding Blackwing - Zephyros the Elite to search his deck for Dragunity Phalanx.

2. Player 1 then uses the effect of Zephyros to special summon it, by Returning Dragon Ravine to his hand.

These days, this play is almost as common as summoning Dragunity Dux. It accomplishes two things: first, you can avoid using Dragon Ravine’s second effect as much as possible, and secondly, this combo lets you put puts both tuners in the graveyard on the first turn. You can even send two copies of Dragunity Phalanx if you’re worried about Chain Disappearance. This play establishes a wide range of options early on, and offers resiliency if you need it.

But beyond that, we can now use this setup to create a much stronger field than just a single Stardust Dragon. Normally, this play would continue with the duelist activating Ravine's effect again, then discarding Phalanx to search Dux, which would be summoned to make Dragunity Knight - Vajrayana. From there you synchro summon a level eight monster, generally a Stardust Dragon. But consider this play sequence instead:

3. Player 1 activates Dragon Ravine's effect for a second time. They discard their newly-added Dragunity Phalanx to search out Dragunity Dux.

4. Player 1 summons Dux and activates its ability, targeting Phalanx.

This is a crucial part of the play, where if the opponent has Effect Veiler or Maxx “C”, they’ll make it known now. If they don’t have one of those answers, then the real fun begins.

5. Phalanx will equip itself to Dux and begin basic Dragunity combos. The player will special summon Phalanx, tune it with either Dux, Zephyros or Garuda, and make Vajrayana. Then, re-equip Phalanx and special summon it again. Phalanx and Zephyros make another Vajrayana, which deposits yet another Phalanx on the field.

6. Xyz time! With two Vajrayana on the table (and a Phalanx floating around) the player can summon Atum, detach a material, and summon Red-Eyes Darkness Metal Dragon. Red-Eyes special summons the Vajrayana you just detached from Atum, and along with that Phalanx I mentioned earlier, Vajrayana is used to synchro summon Stardust Dragon.

By the end of this combo, you'll end with a field of Stardust Dragon, Hieratic Dragon King Atum (that can't attack this turn), and Red-Eyes Darkness Metal Dragon (with 0 ATK and DEF). Clearly this is a huge step up from the standard ‘Summon Stardust and end’ play that Dragunity is notorious for. Not only are there more monsters helping to control the field, but the opponent is put under incredible pressure to break that setup next turn. If they don’t, you will continue your combos. At which point the card advantage becomes Overwhelming, and your opponent'll simply lose out to the sheer number of monsters you control.

On the other hand, even if your opponent manages to clear your field it's not a huge setback. The biggest draw of this combo is that it only requires three cards: Zephyros and Dux from the hand, and Dragon Ravine which will be sticking around anyways. The combo finishes with the player holding on to three cards in hand: likely a mixture of defensive traps, high-utility spells, and hand traps. A year ago, facing a field of Stardust with three set cards was often very tough to overcome without Giant Trunade. The opponent has to break that setup immediately.

Given that this play is possible at any point during the duel, timing is everything. It's very important to bait out monster removal before you attempt this. Of course, we have a bit of a problem concerning the ‘when’ of this play. Maybe you had to use Zephyros earlier in the duel, or you ran into Effect Veiler or Torrential Tribute the last time you tried to make the play. In any case, we need more ways to summon rank six Xyz monsters - especially Atum. In the combo above I showed you how to make that play using the Dragunity Knights.

Dragunity Arma Mystletainn was originally the answer to Effect Veiler for Dragunity. If you tried for a Dux play and your opponent dropped Veiler, you could send Dux to the graveyard, special summon Mystletainn, and continue on with your plays. However, Mystletainn has its own set of inconsistencies that caused it to see much less play than some players predicted. The Dragunity decks that topped YCS events didn't run this card, so people drifted away from using it. Now Mystletainn has a new role: making rank six Xyz monsters in tandem with Dux.

Now I'll tell you something about the Elemental Dragons. The Elemental Dragons can add 1 [corresponding Attribute] Dragon-Type monster from your Deck to your hand. In a Deck with many Wind-Type Dragon Monsters, you definitely have to run Tempest. There are so many combos you can do with him. You could use Gold Sarcophagus to add 1 Dragunity Mystletainn/any Wind-Type Dragon to your hand, to continue your Atum combo or you just summon him by banishing 2x Wind-Type Monsters.

Dragunity remains versatile enough to deal with most threats, but it's also so simplified that tech choices serving a specific role are often more live over the course of a Duel than you might expect. Establishing field control in the early game is hugely important, and the Atum combo allows players to do that in a way that's better than ever before, without sacrificing too much consistency.

- Credits to Kelly Locke


Will we see Dragunity topping YCS events? Probably not any time soon, at least not until a greater number of people actually start playing the deck. Dragunity continues to top in the OCG, but how much of that success is due to a larger following is impossible to know. It's still a difficult deck to pilot in this format, but it's also very rewarding and fun. The new Xyz plays that are now possible have definitely rekindled the interest of Duelists who dropped the deck previously. If you’re looking for something you can build on a budget, go ahead and give Dragunity a shot.


Last edited by Destinyz on Tue Apr 02, 2013 7:33 am; edited 2 times in total
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PostSubject: Re: Elemental Atum Dragunities - Deck Profile   Elemental Atum Dragunities - Deck Profile EmptyTue Apr 02, 2013 7:22 am

Dragunities in general are one of those decks called "stable" or "constant"
and the way your running them , makes it even more stable and even more competitive

maining veiler and maxx in a deck that still can do crazy combos is something no doubt special

a constant deck , well made and effective .. faced it in PDA live once .. hard to compete against
tempest made it even more effective ... I can see great combos in that deck

thanks for the sharing Destinyz, great deck profile .
I used to run something similar to that but it was before tempest came out , I used to use some gustos in it .. oh otks otks Razz





Last edited by RsS.YuGi on Fri May 10, 2013 12:09 pm; edited 1 time in total
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Skiadrum
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PostSubject: Re: Elemental Atum Dragunities - Deck Profile   Elemental Atum Dragunities - Deck Profile EmptySun Apr 07, 2013 5:59 am

~bump~
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