Oh my, it looks like I'm going to do another educational mini-rant. We all know how to play a deck, sure. We all know that most people don't like the meta. Do we know why? Because they aren't a good player? ...Wait a minute... Meta defines who is and isn't a good player? Well, I don't like that comparison. It's impossible to define skill in a game in which luck takes a major part. The thing people don't like is that the pace of the game is amazingly fast. I remember, looking back, that Konami put on their own site how to do the infamous Wind-Up Loop. Why is this an issue? Well, it isn't. People like to be mad at this though, and say it is something stupid and broken. Now I know Konami can't possibly know how releasing one card of thousands would impact ten years old cards, but things like Divine Judgement of the Spellbooks? Well that's interesting, I suppose, but once more this card was made to be played. And if we look at the OCG, we clearly see the issue with making such powerful cards. They are so heavily sided against that their value is going down, despite being an extremely viable deck. Rescue Rabbit, Tour Guide, Elemental Hero Stratos, Tin Goldfish? Well these are all advantage cards that people seem to have a love-hate relationship regarding. Myself? I don't like Rabbit much either. But what does this have to do with flexibility? Allow me to elaborate.
Now we look at Firefists, a deck I consider to be one of the most dull decks in to play against in the entire game of Yu-Gi-Oh!. Why's that? Well, as of right now, there's little differentiation. You know what your opponent is going to do, once they play their Tenki. There's a lot more they COULD do, but they like to do the most linear of combos. This is what people don't like. Déjà vu doesn't cut it once someone summons a Rescue Rabbit, Tour Guide, or Circle of the Fire Kings. The adherent issue is people are getting tired of the same exact cookie-cutter decks over and over. You can't necessarily blame net-decking either, as these decks are pretty much self explanatory. Are there cool combos? YES. You can use your Firefists to use Virus Lockdown as a secondary engine. Sirius the Blue Dog Star, anyone? "Oh, but it has 2400 attack and Eradicator Epidemic Virus requires 2500 attack! You lie!" It gets a boost from Tenki. You can use Rescue Rabbit to get out level 3's, 2's, and 1's? Well yeah. I don't really like Rabbit play, but you can use Rabbit to go into Mira the Giant Star much more easily, by pulling Flamvell Guard, and Special Summoning Boost Warrior from your respective hand, which does a better job of protecting you than a Laggia, in the long run. It might be a little far-fetched, but it's innovation. Playing Waters? Try Tour Guide move to go into Nightmare Shark, Muzurhythm the String Djinn as a safe alternative to Acid Golem, or Chronomaly Crystal Alien to really surprise an opponent. Another fun combo is to set a few Abyss-scorn and have your opponent nuke your backrow with their Heavy Storm, only to minus on their own monsters.
In short, to avoid being the person people loathe dueling, try to mix up your deck a little. Do you think you have a combo in mind? Well, go ahead and try it. There's still people running Genex Undine, despite a lot of newer support not being so bland and risky. Quite personally, I'm fond of Abyssdine and Oceabyss. Branch out a little. Having more options is always a good thing when your opponent tries to predict your movements.